Category: Games

Game of the Day: You Go Find It

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They say that your attention span is like a muscle – the more you exercise it, the better it gets. Here’s a game that will help your youth group get in shape…or just have a lot of fun.

For this game have everyone sit in a circle close enough to reach your neighbor. Choose one person to be “it,” standing at the center of the circle.

The game starts when “It” closes his eyes and counts to ten. The group begins to pass a small object such as a marble around the circle from hand to hand. “It” tries to catch people in the act of passing the object…but there’s a twist. Other people in the group are pretending to pass the object as well.

If “It” catches someone red-handed with the object then that person becomes “It.” However, if “It” guesses wrong he can delegate his “Itness” to his hapless victim by saying “you go find it.” Here’s where it pays to pay attention. If the person chosen to “go find it” has been alert it should be no problem for her to find the marble. If she finds it, then she doesn’t have to be “It.” If not, she takes her place at the center of the circle.

Game of the Day: Signs

Signs is a great game to play with your youth group whenever you have a few people sitting around without much to do. It’s a basic circle game with one person who gets to be “it.” The object is for the people in the circle to pass a hand signal from person to person without getting caught in the act by the person who is “it.” This may seem like a simple challenge, but it’s a lot trickier, and funnier than you might imagine.

To start off, everyone needs his or her own “sign.” This sign could be a tug of the earlobe, a scratch of the chin or a flash of a peace sign. The simpler the gesture the better – a lot of arm flapping will make you easier to catch.

The play starts with “it” in the center, eyes closed and counting aloud to ten. The last person who was “it” starts the game by catching a neighbor’s eye and flashing that person’s sign. The neighbor accepts the sign by flashing her sign in return. She is now vulnerable to be caught by “it” until she can pass the sign to someone else in the circle, which she does by making that person’s particular gesture. It’s pretty simple and the sneakier you can be, the better.

Once the person who is “it” has counted to ten he can open his eyes and start guessing who has the sign in her possession. There is no penalty for making a wrong guess but it’s not good form to fire off names machine-gun style. The game is more fun when “it” uses deduction, observation and quick ninja-like spins to see what’s going on behind his back.

Say, for example, that Chad is “it.”

As he counts to ten Trudy tugs her ear to pass the sign to Luke. Luke tugs his ear to receive the sign.

Chad opens his eyes facing Luke but doesn’t guess Luke’s name. Luke waits until Chad is looking away and then flashes Susan’s sign – making crossed eyes.

Now Chad is looking straight at Susan. “Do you have the sign?” he says.

“No,” she answers honestly. Susan hadn’t yet “received” the sign from Luke. So Chad, figuring that the sign is behind him, spins and looks straight at Luke.

“Luke, you’ve got the sign!” Chad says. But while his back was turned Susan crosses her eyes, receiving the sign and then points her finger like a gun to pass the sign to Dana.

This game is easier to play than it is to write up. And it’s a lot of fun.

Game of the Day: Odds and Evens

Odd or Even? | Image via Slideshare

Odd or Even? | Image Sarah Tanti via Slideshare

This is a quick little mixer for those times when you have a lot of people who don’t know each other.

Form a circle and have the players count off “Odd” or “Even.” Players should learn the names of the people to their right and to their left.

Pass a ball around the circle while playing music. When the music stops the person holding the ball must introduce the people to her right and left. After the introductions are made, have the Odds move clockwise one person and the Evens move counterclockwise one person (practice this a couple times before starting the game.)

Keep the game going a few rounds until you think a sufficient number of people have been introduced.

To make things more lively you can have the players bat a beach ball back and forth. In this case the last person to touch the ball when the music stops is the person to make the introductions.

Wait…I Was There! Tall Tales for Summer Campfires

Summer is here and there’s nothing like telling stories around the campfire. “Wait…I was there!” is a fun way to get everyone into the act of storytelling, spinning a yarn that is fun, vivid and outrageous.

While you can have fun with mutual storytelling in a lot of different settings…including the classroom…the activity is especially fun around a fire. If you’re not close to a beach with fire rings or planning on heading out to a campsite any time soon, set up a portable fire pit (taking outdoor fire pit safety precautions of course) and roast marshmallows.

Start the game by spinning a tall tale. For instance, if the evening is a little chilly you can say “You think this is cold? I remember the summer of ’65. It was so cold that our words froze and fell to the ground before anyone could hear what we said. You had to pick up a person’s words and thaw them out over the fire to hear what anyone said.”

At this point someone might jump in and say “wait! I was there! It was so cold that we had to knit sweaters to keep the polar bears warm.”

If you have younger kids or quiet kids in your youth group you might have to “stir the coals” to get some participation going. In that case make sure your youth leaders are prepared to involve everyone in the story. For instance you might say “And were those polar bears grateful? You bet. They gave us all big hugs and went Mmmmm! Mmmmm! Mmmmm! Can you do that? Hug your neighbor and go Mmmmm! Mmmmm! Mmmmm!”

Once this game gets going it can be hard to stop. Make sure everyone knows that the story is complete when “they all lived happily ever after.” If you’re ready to wind things down you can throw out the prompt – “are they going to live happily ever after?” – and let one of your youth leaders wrap it up.

Calvinball: Playing by the Rules

Bartel lays out the “unofficial official rules” for Calvinball, a game characterized by mayhem and nonsense. Those of you familiar with Bill Watterson’s comic strip Calvin and Hobbes will recognize that Calvinball is a free-for-all where the rules change on the whim of the player who has the upper hand.

The interesting thing about games is that you need rules for the play to be enjoyable. But the rules should have some flexibility – consider how a golf handicap makes it possible for players with different levels of skill to play together.

We’ve played a modified version of Calvinball with our youthgroup. It’s a lot of fun to play once in a while. To keep the game engaging we played it like this: the game starts off with the same rules as half-court basketball. At any time the player in possession of the ball my change one rule. Typically the game morphs into something like soccer or dodgeball.

The rules layed out on bartel.org imply that anyone within a Zone can call a rule-change at any time. The zones can be changed but there must remain zones on the field in order to play.

It’s a fun and worthy way to kill an afternoon. But be prepared to play a classic game of stickball if your group isn’t energized by a game with ultimate flexibility.

Games for Group Play: Detective

This is a fun indoor game for group play with a dozen or more. It can be played as a warm-up activity or stretched out over a longer period, such as weekend work project.

One person gets to be the detective. They leave the room and go to an isolated “sound-proof booth.”

The rest of the group selects one person to be the criminal. Make sure the group doesn’t use their selection to stigmatize or single out someone who is a little bit on the fringe. Everyone in the room needs to think of an alibi, something simple (and easy for each person to remember) that explains where they were at the time the crime occurred. For example “I was putting my hair in pin curlers on the train” or “I was oiling my baseball glove in my third floor apartment.”

Once you have a criminal, the detective returns to the room and asks each person, one by one, to state their alibi. When each person states his case the detective interviews everyone a second time. Everyone needs to state their alibis in exactly the same way as before – except the criminal. The criminal gets to make one tiny change to her story.

The game continues until the detective catches the criminal in the act of lying.

Because there’s no real setup or preparation – though you could make this part of a fun mystery night using props and costumes, Detective is a great game for group participation that you can pull off in a pinch.

[Photo by Penarc]

Game-Changers: Homeless World Cup

preparation for the Homeless World Cup

Inviting homeless players into the game

Our youth group has a regular activity that we call “sack lunch evangelism” where we go into the downtown area and share a meal with someone we think would appreciate it. At the same time we share our stories and listen to other people’s stories. It’s a great time.

But our activity is based on the presumption that homeless people need food. Maybe homeless people need something else as well?

Reading about the Homeless World Cup, an organized tournament of street soccer that brings together homeless and disadvantaged people from around the world in a global trophy challenge, I got thinking. Homeless people also need the ability to participate, develop or restore a sense of self worth, they need teamwork. And they simply need to do something fun every now and then.

Some ideas: Checkers on the Square. Arm your kids with checker boards and send them downtown in teams. See if they can strike up some play with people on the street.

Soccer for a Change. For a youth group activity play some street soccer. Show some video clips to get some discussion going on how we can find creative ways to reach out to others in our community. TIP: Check out this crazy freestyle street soccer clip!

Board Game Street Soccer. For a rainy-day small group activity, try this Street Soccer board game. Follow up with video clips and a discussion of the Homeless World Cup.

Taking it to the Streets. Grab some kids and a soccer ball and start a pickup game in public alley or square. See who joins in. Discuss.

More freestyle Street Soccer Videos:

Football Freestyle
Freestyle Futbol (atop skyscraper, skeery)
Street Futbol from Brazil

Urgent Evoke Is Urgent

In seven days it’s all over. The ten week alternate reality game Urgent Evoke will close its first “crash course in saving the world.”

Players take the role of special agents in a dystopian world, tasked with learning about social problems, shadowing leaders and innovators, and launching collaborative projects. The game brings real-world materials, news and people into play, giving players bite-sized challenges that take them closer to being agents of social change.

If you haven’t started yet, you’re behind the 8-ball for sure. But, at least initially, the challenges can be done fairly quickly. Complete 10 challenges and you can be certified as an EVOKE Social Innovator – Class of 2010.

Urgent Evoke

[Via Howard Rheingold]

A Simple Event Flow for Educational Games

Quite Coyote also known as Focus Fox

Quiet Coyote Grabs Attention

There’s a lot going on whenever you bring a group of people together for a game. Some people will be nervous. Some people will be angry. Some people simply want to shoot the bull with their friends.

In order to have a successful group experience you need to get everyone on the same page quickly and as naturally as possible. With younger children you can use  a “Quiet Coyote” (see above) or “when the hand goes up, the mouth goes shut” approach to focus redirection.

My group likes to argue about the focus device – is it a Coyote? A Focus Fox? What about Silent Spiders? And off they go into the woods again. In this case, getting them up and moving them to another location is a good way to get everyone into the same head-space.

Here’s a simple event flow that brings people together around your activity:

Excitement Builders

Fast, fun hilarious stunts capture attention, get people laughing and loosened up. If you have energetic, enthusiastic song leaders then a couple of songs can bring people together socially and spiritually.

Centering Stage

This is a transitional move designed to focus attention on the main event. You can have people move to tables, fill out a questionare, make name tags. If your learning experienced is themed, this would be a good time to introduce theme music, dim the lights, don costumes or whatever is appropriate.

Essential Experience

Here is the main event where everything works to reinforce the emotional state of the experience. For instance, if your learning experience has to do with the Israelites’ 40 years in the desert, here is where you turn on the halogen lights and turn up the heat. Do your best to get everyone into the essential experience of the lesson.

Debriefing and Decompression

Essentially your group has just taken a hero’s journey. You’ve gotten the goods, now is the time to return to the real world. Spend the last 15-20 minutes of group time talking about the experience, the emotions and feelings that came up and practical applications in the real world.

The temptation for an educator is to feed the flock, stuff them full of information. But when everything goes well your group will be lit-up, and eager to do it again. Your job is to send them out into the world hungry for more.